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Fraps d3d11 crash
Fraps d3d11 crash










fraps d3d11 crash
  1. FRAPS D3D11 CRASH INSTALL
  2. FRAPS D3D11 CRASH DRIVERS

I also dont like overclocking anything so nothing has been tweaked in regards to that. I did just test my ram again and it is fine. have you tried doing a memtest86 on your ram yet, or any other hardware tests like making sure your system is completely stable with it's clock settings and whatnot?Īs a tech support person as my occupation the first thing i think about is bad hardware. The very first thing i always check is my hardware i want to get that out of the way before even thinking about software. Just for the sake of eliminating this possibility. In the very least, the user should be allowed to force repair DirectX files in case of hidden corruption or something.

FRAPS D3D11 CRASH INSTALL

I might experiment with that the next time I install Win10 on someone's computer. InvalidOperationException: Cannot access the data as it is not availableĪt (System.Int32 layer) in :0Īt OcclusionManager.OnRequest ( req) in :0 (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)ĭ3d11: failed to create buffer (target 0x1 mode 0 size 96) ĭ3d11: failed to create buffer (target 0x2 mode 0 size 12) ĭ3d11: failed to create buffer (target 0x1 mode 0 size 3072) ĭ3d11: failed to create buffer (target 0x2 mode 0 size 216) ĭ3d11: failed to create buffer (target 0x1 mode 0 size 10368) ĭ3d11: failed to create buffer (target 0x2 mode 0 size 900) ĭ3d11: failed to create buffer (target 0x1 mode 1 size 10368) ĭ3d11: failed to create buffer (target 0x2 mode 1 size 900)

fraps d3d11 crash

Total: 440.665500 ms (FindLiveObjects: 27.382000 ms CreateObjectMapping: 11.665000 ms MarkObjects: 372.152000 ms DeleteObjects: 29.466000 ms)Ĭalling Animator.GotoState on Synchronize layer Unloading 17970 unused Assets to reduce memory usage. I have attached the logs the particular things i see and from researching a bit it is trying to access something with unity and getting cannot access errors and i think that is whats causing the crash but could be wrong.Īnd paste of what i see right before all the errors start (full log is attached to pastebin) (did this before running the verify integrity game files) I did a reformat of my computer about 4-5 months ago and hadn't installed it since doing so.)Ĭleaned all gamedata for 7daystodie through the launcher settings and started fresh with new profile and random generated world. Verified integrity of game files (Just FYI i just installed the game again for first time 3 days or so ago.

FRAPS D3D11 CRASH DRIVERS

Verified i have all and most recent windows updates (did this before clean install of GPU drivers as i know windows likes to overwrite and mess with the drivers.) Uninstalled GPU drivers and did a clean reinstall (i have a geforce1070Ti and when i reinstalled i just used the basic drivers and did a clean install and did not install the geforce experience package just in case that was interfering) Tried running game directly from 7daystodie folder. Turning off all AV programs and running game (only ones i have are built in windows10 AV) Running the game on all low graphic settingsįorcing the game to run on directx10 ( a thread on another forum suggested trying it) When it does crash i still do hear sound for a couple of seconds before the game just closes. sometimes i can move around a bit sometimes i cant and it crashes right away. I didnt want to make the title huge but essentially the Game loads into my generated world using a random seed.












Fraps d3d11 crash